Skip to main content
CityRuleLookup

South Carolina Statewide Rule

South Carolina Bans Betting in Private Card Games

Heavy RestrictionsApplies statewide across South Carolina (2026)

Key Facts

Player penalty
Up to 30 days jail or $100 fine
Host/keeper penalty
Up to 12 months jail and $2,000 fine
Only exception
Zero-stakes tiles, cards, or dice among club members
Exception excludes
Any betting, wagering, or economic benefit to anyone
Section 16-19-40 origin
Enacted 1802, last amended by 1999 Act No. 125
Section 16-19-60 origin
Added 2014, effective June 2, 2014
Enforcement
Magistrate court (players); indictment/circuit court (keepers)
Last verified: August 21, 2026

Summary

South Carolina's 1802 gaming law, Section 16-19-40, makes it a crime to play cards or dice for money in a private home, kitchen, or barn -- there is no exception for a friendly poker night. A 2014 carve-out, Section 16-19-60, protects only zero-stakes games like bridge, canasta, or mahjong among club members; the moment money or any benefit changes hands, the game falls back under the older statute.

§16-19-40: "If any person shall play at any tavern, inn, store for the retailing of spirituous liquors or in any house used as a place of gaming, barn, kitchen, stable or other outhouse, street, highway, open wood, race field or open place at (a) any game with cards or dice... or shall bet on the sides or hands of such as do game, upon being convicted thereof, before any magistrate, shall be imprisoned for a period of not over thirty days or fined not over one hundred dollars." §16-19-60: "it is not unlawful for persons who are members of a club or other social organization to gather for the purpose of engaging in games of tiles, cards, or dice... where the games are played among members in a private residence, home, or community clubhouse or similar structure; no mechanical or electronic devices or machines of any kind... are used...; no person or entity of any kind receives any direct or indirect economic, financial, or monetary benefit...; there is no betting, wagering, or gambling of any kind..."

Full Breakdown

Section 16-19-40 of the South Carolina Code, first enacted in 1802 and last amended by 1999 Act No. 125, criminalizes playing "any game with cards or dice" -- or betting "on the sides or hands of such as do game" -- in a tavern, store, "barn, kitchen, stable or other outhouse," street, or "any house used as a place of gaming." The statute names no dollar threshold and carries no dwelling exemption: a kitchen-table poker game with cash on the table falls squarely inside the listed venues.

The only relief is Section 16-19-60, added by 2014 Act No. 194 (S.779), effective June 2, 2014. It shields members of a "club or other social organization" who gather in a private residence, home, or community clubhouse to play tiles, cards, or dice -- canasta, mahjong, and bridge are named examples -- but only if every one of six conditions holds: no mechanical, electronic, or video gaming device is used; no slot machine, pull tab, punch board, or pull board is involved; no person or entity, including the host or the property's owner or lessee, receives any direct or indirect economic, financial, or monetary benefit; there is "no betting, wagering, or gambling of any kind"; a bona fide social relationship exists among the players; and, apart from skill or luck, the risk of winning or losing is equal for everyone at the table.

Because Section 16-19-60 requires the total absence of wagering, it does not create a "social gambling" safe harbor in the sense other states use the term -- a home game where players ante real money remains prosecutable under Section 16-19-40 regardless of how small the stakes are or how well the players know each other. South Carolina has no separate gaming commission for this offense; it is enforced as ordinary criminal law by local police and magistrates, with the state's Education Lottery Commission playing no role.

Violations & Penalties

A player convicted under Section 16-19-40 before a magistrate faces up to thirty days in jail or a fine up to one hundred dollars, per offense. Anyone who keeps the house or other place "used as a place for gaming" faces a harsher penalty on indictment: up to twelve months' imprisonment and a fine up to two thousand dollars per offense. Losing any of Section 16-19-60's six conditions -- charging a rake or using an electronic device, for example -- exposes the host to the keeper-level charge.

Frequently Asked Questions

Is it legal to play poker for money at home in South Carolina?
No. Section 16-19-40 criminalizes playing cards or dice for money in a private home, kitchen, or barn, with no dollar threshold or dwelling exemption. A player caught doing so faces up to thirty days in jail or a $100 fine before a magistrate, and whoever hosts the game faces up to twelve months and a $2,000 fine on indictment. South Carolina's only carve-out, Section 16-19-60, applies solely to games with zero money on the table.
What games does South Carolina's social games exception actually protect?
Section 16-19-60 protects tiles, cards, or dice games -- canasta, mahjong, and bridge are the examples the statute names -- played by members of a club or social organization in a private residence, home, or community clubhouse. It only applies when no mechanical, electronic, or video gaming device is used and no one, including the host, receives any economic or financial benefit from the game.
What if the host takes a small cut of the pot?
It voids the Section 16-19-60 exception entirely. The statute requires that no person or entity "of any kind," including the host or the property's owner or lessee, receive any direct or indirect economic, financial, or monetary benefit. A host who rakes the pot is running an unlawful gaming house under Section 16-19-40 and faces up to twelve months in prison and a $2,000 fine per offense on indictment.
Who enforces South Carolina's private gambling law?
Local police and magistrates enforce it as ordinary criminal law -- South Carolina has no dedicated gambling commission for private games. Player-level violations of Section 16-19-40 are tried before a magistrate; keeping a gaming house is a more serious offense tried on indictment in circuit court, reflecting the much steeper twelve-month, $2,000 penalty the keeper faces compared to the player.

Sources

See something wrong?

Help us keep this page accurate. If you notice an error or outdated information, let us know.